KaitoTheRamenBandit Posted June 29, 2008 Report Share Posted June 29, 2008 eww guns, what happen to bows Quote Link to comment Share on other sites More sharing options...
goldenblade Posted July 6, 2008 Report Share Posted July 6, 2008 why not both make a new class for bows Quote Link to comment Share on other sites More sharing options...
Returner Posted August 25, 2008 Report Share Posted August 25, 2008 i'd say a weapon that gets bonus power from the strength of your armor and level Quote Link to comment Share on other sites More sharing options...
Shintarou Posted December 21, 2008 Report Share Posted December 21, 2008 well you could post new item every week. i dont have any ideas for items but i guess this could help Quote Link to comment Share on other sites More sharing options...
tidbit Posted December 23, 2008 Report Share Posted December 23, 2008 do what diablo did :D make a list of about 100+ suffixes and prefixes, and when an item is created, choose 1 of each randomly. that's 1,000's of items with minimal programming. each prefix/suffix adds its own attributes/flaws. depending on quality (rare, set, magical, unique, normal, whatever else) it would get certain attributes. and to add some variety, make the min/max damage random, a bit. randomly add/subtract 0%-30%Â from an items base damage/defense/speed/whatever. magical: <prefix> <item type> <suffix> ex: Poisonous Great Sword of Speed [base Great Sword attributes +/- 0-30%] 25 psn over 5 seconds 10% faster attack speed. Normal: <item type> ex: Great Sword [base Great Sword attributes +/- 0-30%] Rare: same as magical, but better modifiers. harder to find. Uniques: These items you would hand program. They would be hard to find, with good (but not overpowered) stats. maybe these could be only found in dungeon chests/bosses? sets: as mentioned above, get more pieces in a set, get more/better modfiers. and to add evenmore customization, something like ShadowFlare said. in diablo its called socketing, but also known as augmenting. An item with sockets can have other gems/jewels/socketables inserted, adding extra bonuses. Quote Link to comment Share on other sites More sharing options...
Aku Posted December 24, 2008 Report Share Posted December 24, 2008 Ugh, no. No random name-generation. That's just boring. We'll make a list of basic items and then create more and more items from there. I don't think we need suggestions for anything yet, but we'll probably have a thread like this running later :D Quote Link to comment Share on other sites More sharing options...
tidbit Posted December 24, 2008 Report Share Posted December 24, 2008 I think its boring to only have ~5 weapons for each class (like in every free MMO). variety/randomness means highly customizable. its retarded when you go play a game and EVERYONE is wearing the same gear. don't just say "we will make alot...duh" as you'll come to realise item making is repeditive and boring. that's why all mmo's lack variety. instead, if you are worried about looks, you can spend all the saved time making MANY different item types/looks. same for dungeons/areas. Just like in the PS2 games, they used random generation. They didn't hack-craft every possible area. so the game needs random areas unless we decide to only make a few (50+ ?) large areas brilliantly hand-crafted. Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted December 25, 2008 Report Share Posted December 25, 2008 I agree on everyone being unique and having lots of customisation :D Also, I plan on making a random field/dungeon/whatever generator at some point too (But of course plan to have specially human built ones too, heck, maybe even player built places :P) Quote Link to comment Share on other sites More sharing options...
Aku Posted December 25, 2008 Report Share Posted December 25, 2008 I think its boring to only have ~5 weapons for each class (like in every free MMO). variety/randomness means highly customizable. its retarded when you go play a game and EVERYONE is wearing the same gear. don't just say "we will make alot...duh" as you'll come to realise item making is repeditive and boring. that's why all mmo's lack variety. instead, if you are worried about looks, you can spend all the saved time making MANY different item types/looks. same for dungeons/areas. Just like in the PS2 games, they used random generation. They didn't hack-craft every possible area. so the game needs random areas unless we decide to only make a few (50+ ?) large areas brilliantly hand-crafted. Yeah, we ARE going to have mostly random-generated areas.For items though, if items were to be randomly generated then you would still have people with only one out of five pieces of equipment, only their names and stats would be slightly different. Isn't it much more awesome if we have 5 and constantly increasing pieces of equipment per class, all with different sprites? :D Quote Link to comment Share on other sites More sharing options...
ubergamer Posted December 26, 2008 Report Share Posted December 26, 2008 I agree on everyone being unique and having lots of customisation :D Also, I plan on making a random field/dungeon/whatever generator at some point too (But of course plan to have specially human built ones too, heck, maybe even player built places :P) i know this is a VERY bad example, but has anyone played runescape and seen the player made housing in that game? this game is actually more fit for that, as there are codes you put into the portal to get to other areas maybe there could be a portal to a place, where there is ANOTHER portal that you can then get to someones house from only reason i suggest that is because there is a limited amount of codes you can make with the keyboard. i hope it was easy to follow this message, if you need more clarification, just ask Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted December 26, 2008 Report Share Posted December 26, 2008 Well, with the current system there should be about 46656 different possible "codes" :D But yeah... If its for peoples own houses or whatever, A slightly different system would probably be much better (Unless people owned their own field or something :P lol) Quote Link to comment Share on other sites More sharing options...
Guest kaze Posted December 26, 2008 Report Share Posted December 26, 2008 Well, with the current system there should be about 46656 different possible "codes" :P But yeah... If its for peoples own houses or whatever, A slightly different system would probably be much better (Unless people owned their own field or something :D lol) ill change the subject, as this is the "item" suggestion thread i dont know if this has already been discussed, but how should we arrange item upgrades? Quote Link to comment Share on other sites More sharing options...
Azure BlackRose Posted January 17, 2009 Report Share Posted January 17, 2009 I remember in the old 2d game, there was an Azure BlackRose plushie. Can someone make one of those? :D Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted January 17, 2009 Report Share Posted January 17, 2009 Spriters, go for it :D Quote Link to comment Share on other sites More sharing options...
Apeiron Posted February 16, 2009 Report Share Posted February 16, 2009 maybe an item to add and edit character details? such as (obtained apeirons hat. place on head?) or (gained uber gigantic mega super axe. weild weapon?) somthing like that Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted February 18, 2009 Report Share Posted February 18, 2009 Of course items, including ones used for combat will be included eventually :x Quote Link to comment Share on other sites More sharing options...
GakkenGod Posted May 15, 2009 Report Share Posted May 15, 2009 Luke if i may. Suggest such items as fairy orbs and sprite ocrinas. The items from the game that -Fairy orb-: reveals the map and items on it such as monster portals. and -Sprite Ocrina-: that takes you from any floor in the dungeon to the front entrance outside. Quote Link to comment Share on other sites More sharing options...
thedivinefang07 Posted June 9, 2009 Report Share Posted June 9, 2009 Um I agree with the guy who mentioned having a sword and like placing stones or something in it that adds attributes to the sword instead of having like 5 different swords with different powers! Like lets say you kill a monster and You gain a fire stone... then you can equip that to your sword! Maybe some swords will be able to hold 5 stones or something... and there can be different types of swords! Maybe daggers can only carry 3 stones but SUPER RAREEEE daggers can carry 5 or jsut medium rare can carry 4... just an idea though.. later on something like this will be cool.. :D And a good item would be like a grunty or some kind of animal ( Like a bird like animal or something..) that you can tame and ride/follows you you( it can maybe make you travel faster or something when you walk around areas).... I think that wouldnt be too hard to make in game maker... but then again.. adding this to the servier and making everything in sync is a pain i think..:P ill post more items up if anything comes to mind :] Quote Link to comment Share on other sites More sharing options...
Smittee Posted June 9, 2009 Report Share Posted June 9, 2009 Um I agree with the guy who mentioned having a sword and like placing stones or something in it that adds attributes to the sword instead of having like 5 different swords with different powers! Like lets say you kill a monster and You gain a fire stone... then you can equip that to your sword! Maybe some swords will be able to hold 5 stones or something... and there can be different types of swords! Maybe daggers can only carry 3 stones but SUPER RAREEEE daggers can carry 5 or jsut medium rare can carry 4... just an idea though.. later on something like this will be cool.. :D And a good item would be like a grunty or some kind of animal ( Like a bird like animal or something..) that you can tame and ride/follows you you( it can maybe make you travel faster or something when you walk around areas).... I think that wouldnt be too hard to make in game maker... but then again.. adding this to the servier and making everything in sync is a pain i think..:P ill post more items up if anything comes to mind :] Yay! Grunty! Smittee would love a grunty. Not too sure how that would work just yet. Still learning. Quote Link to comment Share on other sites More sharing options...
TheSorrow Posted June 9, 2009 Report Share Posted June 9, 2009 Um I agree with the guy who mentioned having a sword and like placing stones or something in it that adds attributes to the sword instead of having like 5 different swords with different powers! Like lets say you kill a monster and You gain a fire stone... then you can equip that to your sword! Maybe some swords will be able to hold 5 stones or something...and there can be different types of swords! Maybe daggers can only carry 3 stones but SUPER RAREEEE daggers can carry 5 or jsut medium rare can carry 4... just an idea though.. later on something like this will be cool.. :D The idea isn't bad, but i don't really agree with it. It could work for saving up effort for coding every weapon with it's own elements, attacks, and characteristics overall (as .Hack is), but the game would become more focused on gaining those stones and power them up or something for better skills, and that could turn into a freaky FF7 materia/GaiaOnline mix XP The idea is awesome, but i don't think it's fitting for this game...and first, we should wait and see the advances and current ideas of the battle engine XD And a good item would be like a grunty or some kind of animal ( Like a bird like animal or something..) that you can tame and ride/follows you you( it can maybe make you travel faster or something when you walk around areas).... I think that wouldnt be too hard to make in game maker... but then again.. adding this to the servier and making everything in sync is a pain i think..:P Could be troublesome with the "tame" and riding part, but for now, adding a small quest that grants you with a grunty that can follow you and even send a few messages every once shouldn't be hard and would fulfill this suggestion. Only downside is that, within 3 days after activating the quest, every active character will be followed by it's respective grunty; not bad though, just funny and wierd to see XD Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted June 9, 2009 Report Share Posted June 9, 2009 Although right now the biggest problem is that that all requires even more work from non existing spriters >_< lol That powering up items with stones or whatever is known as socketing, isn't it? I don't see why it'd be a bad idea to have some form of items being applicable to other items or something lol. But yeah, I don't think it should be the focus of the game or anything. The pet idea also sounds like it'd make things more interesting too, so I'd love to see such a thing in game :D Now, who's coding it? ........ :P Quote Link to comment Share on other sites More sharing options...
timo_tom Posted June 9, 2009 Report Share Posted June 9, 2009 Just make the pet copy the key presses with a little bit of "lag" so it stays behind you or something? Then just update the x and y or whatever your doing to make this online xD would that work? Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted June 9, 2009 Report Share Posted June 9, 2009 Yes, but if it's going to follow you like that, sending separate position data for it wouldn't be so efficient, plus there's still other things such as obtaining it, saving it into your characters data etc. A blob that just trails behind you like that sounds like a waste though :D If something's going to have an existence as a pet, I think it should be far more interesting/useful. Quote Link to comment Share on other sites More sharing options...
Krad Posted June 18, 2009 Report Share Posted June 18, 2009 How about Twilight Crystals? Items that can be used to go to special areas, or strengthen the power of a weapon. That would be cool, right? ;D Quote Link to comment Share on other sites More sharing options...
hawthorneluke Posted June 18, 2009 Report Share Posted June 18, 2009 Yeah, those sort of things are being thought about ^^ Quote Link to comment Share on other sites More sharing options...
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