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ookamilord
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It was gonna b for PC.

Virtual reality headset and everything.

But then they scrapped.

Probably too expensive . . . . :D

Oh, how we can only dream... wink.png haha.. I remember years back reading in a Playstation 2 Mag.. they were planning on some uh.. VR Headset for the PS2, and it looked really cool. I remember always staring at the picture wondering what would come out of it. Hmmh. Looks like that "speculation" was all simple rumors anyhow XD.

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It's not the output, it's the input lol :D  Computers/game systems are too slow for VR like that. :'(

Like what? You move your arms and your players arms in game move? As that's very simple for a modern computer to compute (there are motion capture suits for use with CG in movies etc after all). I think the problem is of how practical waving your arms about in a small room with lots of obstacles in it to (needlessly?) move your arms about in game >_<

Pressing one button to pick up an item infront of where you're standing is far easier than actually having to manipulate virtual arms. It may be fun at first, but it could just end up very gimmicky in the end. But it's not to say such things don't exist now. There's the wii after all with games like metroid prime 3 where you have to stick out your arm, twist it and pull it back to activate certain switches for example.

Watching Liminality, from what I can remember they used head sets for display, but used controllers for input.

I also remember reading something about some headset linked to doom 3 at one e3 or something where you could look left in real life and you'd look left in game. Considering how such motion technology is on sale today with games consoles, it's really not that too impossible a thing at all. Just, in practise doesn't appear to be as good as you may imagine ( after all I've only seen one tiny article on that headset at e3 or whatever it was and nothing since lol).

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It's not the output, it's the input lol :D  Computers/game systems are too slow for VR like that. :'(

Like what? You move your arms and your players arms in game move? As that's very simple for a modern computer to compute (there are motion capture suits for use with CG in movies etc after all). I think the problem is of how practical waving your arms about in a small room with lots of obstacles in it to (needlessly?) move your arms about in game >_<

Pressing one button to pick up an item infront of where you're standing is far easier than actually having to manipulate virtual arms. It may be fun at first, but it could just end up very gimmicky in the end. But it's not to say such things don't exist now. There's the wii after all with games like metroid prime 3 where you have to stick out your arm, twist it and pull it back to activate certain switches for example.

Watching Liminality, from what I can remember they used head sets for display, but used controllers for input.

I also remember reading something about some headset linked to doom 3 at one e3 or something where you could look left in real life and you'd look left in game. Considering how such motion technology is on sale today with games consoles, it's really not that too impossible a thing at all. Just, in practise doesn't appear to be as good as you may imagine ( after all I've only seen one tiny article on that headset at e3 or whatever it was and nothing since lol).

You don't pay much attention to VR news do you...?

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VR..... the news comes in small amounts. ::D  Plus all this stuff happened like 10 years ago.  Anyway, people would get what was known as simulator sickness from FMDs.  It was actually a form of motion sickness caused by choppy images.  Not only that, the gloves and whatnot were just too damn expensive.  And so, that kind of VR died with a short lifespan of only about 5 years. :'(

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