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Shirosuke

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Everything posted by Shirosuke

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  1. Honestly, since I'm just using it for screenshots of Mac Anu, of which I now have oodles, emulation speed isn't an issue. The hour long tutorial with Orca however, is. lol. I have now saved after the Hidden Forbidden Holyground mission with Blackrose, so I'm just trying to piece together the shots on the map.
  2. Really any resources are welcome lol. I'm currently basing my build off of a Lets Play of //Infection, but it's frustrating when the player skips important parts v_v EDIT: Ultimate solution. I dumped the BIOS from my PS2 onto my PC and I'm playing my copy of //infection on an emulator! :D
  3. well, much better than nothing... I think I'm going to take various shots from the show though, unless I can get an almost full map
  4. If ANYONE has any screenshots of Mac Anu, (R:1 would be best) please contribute? Even if it's a picture of your television, lol, I would greatly appreciate it. Otherwise I'll have to drop fifty bucks on a PS2, and I'd rather eat.
  5. I would actually use the game's Mac Anu if I had a PS2 with which to look at the games, but mine died. If you're willing to contribute some, I would be forever in your debt :D
  6. Mac Anu progress! Sorry for the delay. And, Luke, now I have backups galore. I haven't added the texture pack yet, I have to rearrange that because of the patch. Reference Right now, unfortunately, because my internet company doesn't want me hosting servers, all of this has been SSP solo builds, using INVedit and the Flying mod. I just now modified the top of the tower so that it would look better, pics after I wake up later today I guess.
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  8. none that will run on the latest patch because of present entities due to mods. Rebuilding tele mod, prolly gonna go in and use MCedit to export everything
  9. The last update broke the server, so we're starting from scratch, apparently. I have a schematic of the cathedral, but Mac Anu is back at phase 1 lol but I'm motivated.
  10. I'm here to kick ass and chew gum, but I don't have any legs. Could I have some gum?
  11. lol at the vid. for the xth time today
  12. A gallery of embedded, user submitted games on the site that is more of a browsing format than a forum format
  13. !! Very good! What I would actually have to do with the engine I'm using is wrap that texture around my own polygon that I generate with numbers. Which I can totally do. Would you mind lending me the texture?
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  15. Yeah, I understand. I'm not very site-savvy, but I've done some work in the past, and I know that hosting a standalone can be troublesome, but what about having a page where you could embed it via html? Like lets say a game on YoYo games to be embedded on a "Games" page? Pretty much any page where you can embed or post links that's not in forum format to showcase the collective projects of the community? so yeah, like that last thing you said x.x
  16. Is that a possibility? I've got some things to contribute that are somewhat relevant.
  17. A while back I started a mario-kart esque Grunty racing game, and I had/have the engine all mapped out, I just wasn't satisfied with any of the sprites I had produced. Inspiration strikes again, and graphic donations/suggestions are welcome.
  18. Honestly all the games I've made have been in engines specifically for making games, so I don't have a lot of raw coding experience, but after reading your tutorial thus far and a few others online, I have to say I think this is a skill I'm going to develop and use the crap out of. I appreciate the tutorial, it's very well written and easy to follow!
  19. [[Template core/front/statuses/statusContainer is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
  20. Crim, will you be my unValentine? On unValentine's day (every day that isn't Feb 14th) you talk with people about video games on the internet... :D
  21. For my term paper in Sociology II I wrote a pretty in-depth essay about the tragic history of Duke Nukem: Forever, and how it ripped out our hearts with its vaporware lies again and again, only to come back strong and unexpected. The end thesis was basically saying that without vaporware to make fun of, the gaming community will grow restless with current titles, and chaos will ensue. I only pray that Starcraft: Ghost and Huxley are postponed for a little longer, at least until more empty promises are made. Nailed it. I was definitely inspired to write that while reading this topic for some re
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