Jump to content


  • Content Count

  • Joined

  • Last visited

About TheMotleyBrit

  • Rank
  • Birthday 10/05/1991

Contact Methods

  • MSN
  • Website URL

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

    [[Template core/front/statuses/statusContainer is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
  1. It's a Roguelike. They tend to favour simple ASCII graphics sets. Effectively they are the ultimate test of the gameplay vs graphics argument because the only graphics are what can be squeezed out of extended ASCII ^^ Well, some use "real" graphics (Games like Diablo and Torchlight are effectively roguelikes, but with graphics to make it look prettier) and a few will use Unicode instead of ASCII tilesets or similar... When you can get past the "matrix" look of them they actually can be very fun. Eventually you stop seeing k@c~c~ and start seeing "kobold, enraged human, cat upper body half, po
  2. in that I think this game looks like it'd be a fun roguelike? http://www.youtube.com/watch?v=7WYQRURR_oI
  3. In C#? In which context, declaring a class or declaring a member? Members in classes don't default to public in C#, so the public is needed and they don't default to static so the static is needed too. For declaring a class, C# defaults to private so you always should declare it as public if you want it to be public. C# doesn't default to static for classes, so if you want a static class you have to declare that too. Even if there was some minor redundancy involved there is always the issue of redundancy vs clarity. "unsigned int x;" is technically redundant in C++ but "unsigned x;" is, f
  4. But humour is subjective. Personally I think Blackadder Goes Forth is bloody hilarious, I know people who disagree. Meh, I've put my foot further down my mouth saying things I thought would be amusing. Female friend of mine: *long list of bad things that have happened* and that's why my life sucks at the moment... Me: And to top it all off, from here it looks like you're growing a moustache. Female: *breaks down into tears* Me: Shit sorry I was only kidding!!! She didn't talk to me for like two weeks after that...
  5. I'll admit the fact it was a joke probably wasn't that clear and may have been misleading. I assumed people would know it was not serious, go "heh" or "mah" and ignore it. Apparently that was not the case...nothing new for me, I've gotten in trouble for ill-conceived or ill-timed jokes before (usually when I call a skinny person fat or whatever. Most of them time they're nearly as skinny as me: Calling them fat is too obviously not serious. It's like calling me of a safe weight...). I have no more real issues with Java as a language than any other programming language. It has it's places, I'v
  6. Truly the wit in that response of yours it the very epitome of snark, to which all are forced to bow as their minds are racked by the pure snark. Not even the late great "Snarky Snarkington, Professor of Snark at Cambridge University" can touch or such grand levels of Deadpan </snark> -.- Anyway, yeah. Back to Blood Willow and her Fiance: When you learn one programming language, that core knowledge is applicable to other languages even if the syntax itself is different (of course you still have to retrain yourself to use the new syntax but two hungred compile-time "ffs how was I so stup
  7. And now we encounter the overstatement XD It was supposed to be over the top to the point of satire where the metaphor gets forgotten halfway through >.< Hence how I went from Bicycle to comatose (Programming Languages can't have training wheels, metaphor. Bikes can't enter comas, Metaphorgotten)....I should probably stop attempting sarcasm over the internet... The point was supposed to be "C# and Java both look similar to C++ (C# is the same programming language family tree, Java tried to "learn from the mistakes of" C++) and catches a lot of the core mistakes people can easily make fo
  8. C#'s basically C++ with the training wheels on. Java's basically C# after someone took a tire-iron to it's face and left it comatose for five years. It eventually woke up from the coma, only to be told it's wife had remarried and it had cancer. Fortunately, it was able to go through chemotherapy, the cancer went into remission and it returned to normal, single life. Then, it had a stroke. After more pain-filled years of learning to walk properly, and other therapies, it was finally able to live it's own life again. On it's first time crossing the road since the stroke, it got hit by a bus. Li
  9. Actually here I think Java has a point about operator overloading being abusable. I still think they should have fraggin' included it, it's ridiculously useful. I'm not too fond of them putting a leash on programmers just because useful feature t, when used in obscure rare situation x, an uninformed person may do y causing minor error z to occur... But that << and >> are write and read for streams...I mean, I can see the logic in it, it's good logic, it's solid logic, but these are bitwise operators with bitwise precedence, personally I reckon they should have been kept for explic
  10. The difference is largely that it's easier to minimise things like cache misses in C++ by organising your code correctly whilst managed code has a lot going on under-the-hood that can impeded such low-level optimisations. Usually this kind of stuff is only important in "mega program" situations. I think this topic went off-topic in about three posts so...yeah =P
  11. [[Template core/front/statuses/statusContainer is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
  12. Clearly you are unfamiliar with the Great British understatement ;) When I say "a bit more complicated" I mean "a hell of a lot more complicated" XD Equals less lag equals problem solved :D /duh-duh-duh-duulh-JOKE! ^.^
  13. Java has it's places. It's just large-scale game development for big games is definitely not one of them. Programs which are CPU intensive so have to be optimised at a very low level are best suited for C++ anyway, since managed languages like Java and C# waste CPU time by managing. The engine is where you need to have the most intensive optimisation that languages like C# and Java, at the end of the day simply cannot provide. Java is easiest imagined, for me, as "Cross-Platform C# without delegates and with an even more annoying GUI system (Swing is just....yeah >.<)". Obviously it's
  14. Java isn't that good for complex games or websites (web-apps it can do but Flash is usually superior at the end of the day), so....yeah... It does have some uses (simple mobile phone games it can do) but there aren't very many pros or cons for it that don't apply to C#...except it's cross-platform nature, but with Mono out there nowadays that is somewhat curbed.
  • Create New...